3daudio

http://musictechnology.northwestern.edu/3dsound/projects/newmutc/pages/hrtfmodelimple.html

Matlab: This guy has written a synthetic positioning system


http://marl.smusic.nyu.edu/projects/HRIRrepository/
Matlab: there are four major public hrtf resources


how to make a Shepard tone in Matlab: http://hebb.mit.edu/courses/9.29/2003/athena/auditory/shepard.html
and here is the Matlab code: http://hebb.mit.edu/courses/9.29/2003/athena/auditory/matlab/playshepard.m


Matlab seems to have its own Shepard tone implementation: http://www.mathworks.co.uk/matlabcentral/fileexchange/11347-shepardtone/content/shepardTone.m

https://www.mathworks.co.uk/matlabcentral/linkexchange/links/2737-wavelets-hrtfs-and-sound-localization
'Code will load a head-related transfer function (HRTF), convert it to the non-standard form (NSF) and the convolve it with a WAV-format audio file. The convolution is done in the wavelet domain, and the result is a (approximated) localized sound clip.'

HRTF:
Synthetic: http://www.dei.unipd.it/~spagnols/pubbl/SITIS11.pdf

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